other

Level Designer (PC Shooter)

Более недели назад

З/П не указана

Город: Москва

Farcana

Тип занятости: Полная занятость

Требуемый опыт: Опыт от 3 лет

Обязанности:

Due to the expansion and development of the company, we are looking for a Level Designer to create maps for our third-person multiplayer shooter. Our ideal candidate can develop and implement map concepts, as well as maintain and improve the quality of the maps throughout all stages of development.Responsibilities: Creating readable and workable location schemes. Greyboxing: quickly and efficiently create grayboxes in UE5, as well as improve and suggest enhancements during the process.Whiteboxing: ability to use modeling software (Maya, Blender) to create simple props and shapes sufficient for the location (chairs, tables, etc.) and experience with materials in UE. Setting up game modes: familiarity with the initial setup of locations (game mode selection, spawn point configuration) and a basic understanding of Blueprint settings (knowing variables, where to find settings, and how to work with them). Good communication skills: ability to communicate effectively with other departments, ask questions, and clarify details for a deeper understanding of the project's requirements. Map analytics: utilize heatmaps and verbal feedback from the team after playtests, and work directly with the Game Design department to further analyze and improve gameplay on the map. Working with references: find and apply best practices from other games, analyzing and incorporating them into your level design. Requirements: 2+ years of experience as a Level Designer in the shooter genre. Proven experience with Unreal Engine. Skilled in working with version control systems. Basic knowledge of any modeling software (Maya, Blender, etc.). Hands-on experience designing technical documentation. Experience in competitive gaming. English level B1 or higher, with the ability to read and understand technical documentation. Native proficiency in Russian. Nice to have: Familiarity with Miro. Advanced knowledge in version control systems. Advanced knowledge in modeling software. Strong knowledge of gameplay TF2 / Overwatch / The paladins / Apex Legend / LoL/ Dota. We offer: An innovative project with no analogs on the market. Competitive salary and remote work. Flexible work schedule from 10:00 AM to 7:00 PM (GMT+04:00), with flexible breaks. 20 paid vacation days and 5 sick leave days. An inspiring startup atmosphere with motivated and passionate colleagues. Opportunities for professional growth and development. A supportive team ready to help and share their expertise. Welcome to Farcana, a leading name in the AAA shooter gaming industry! As a member of our dynamic and passionate team, you will be part of a movement in general with the main goal of redefining gaming experiences for millions across the globe. Based in the vibrant city of Dubai, our company stands at the intersection of innovation, art, and technology, driven by a relentless pursuit of excellence.We're not just creating games; we're creating worlds. The main focus is on intricate gameplay, immersive storylines, and groundbreaking technology. Our team is the heart of our mission, so ensuring that we`re attracting the industry's brightest minds. Together, as one unified team, we strive to build an environment where innovation thrives, creativity is celebrated, and every team member feels empowered to bring their authentic self to work.Welcome to a world of limitless possibilities. Welcome to the board Farcana!We invite you to submit your portfolio and seize the opportunity to become a part of our team! Your skills and talents could be the perfect fit for us. Don’t miss out - apply today!

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