Обязанности:
Founded in 2010, Social Quantum is ranked among Top 10 biggest game publishers in Eastern Europe. We focus on a mission to make high-quality games with immersive experiences, bringing players engaging worlds full of exciting stories, multi-level gameplay, and stunning graphics using cutting age technologies. Project - MEGAPOLIS (Remote work) Responsibilities: Working with various aspects of 3D production: modeling, texturing, animation, rendering, and post-processing. Searching for and generating references using AI tools (GPT, Scenario, Stable Diffusion, Midjourney, etc.). Ability to correctly apply the obtained results. Creating characters, buildings, environment objects, and other graphic elements for the company’s products. Refining and correcting models, textures, and texture maps. Working in accordance with specified style and quality. Requirements: At least 2 years of experience in modeling and sculpting. Knowledge of topology rules, ability to work with shapes and proportions. Experience in high and low poly modeling, UV mapping, and baking. Proficiency in software: 3ds Max, Photoshop, ZBrush, Substance Painter. Ability to carry out work from the initial concept to the final render. Skills in creating an efficient workflow. High level of self-organization, ability to estimate time for tasks. Ability to work independently and take responsibility for the result. Broad knowledge in various areas of 3D graphics (modeling, textures, animation, rendering). Ability to adapt to new working methods. Ability to quickly switch between tasks and solve problems at different stages of production.